The setting of the Drakengard games is a Northern Europe-like dark fantasy world where humans and creatures from myth and legends live side by side, while the Nier games are set in the distant future of a different ending to the first Drakengard from the one Drakengard 2 follows, leading to 2017's Nier: Automata taking place in a much different, post-apocalyptic science fiction setting. Dark or mature plot and character themes and multiple endings have become a staple of the series. The stories of both Drakengard and Nier generally focus on the fortunes and personalities of a small group of protagonists either directly or indirectly connected to and affected by the events of the story. Yoko directed every game in both series, with the exception of Drakengard 2 on which he only had minor involvement. A spin-off series titled Nier, taking place in an alternative timeline set after a different ending to the first Drakengard than the one 2005's Drakengard 2 followed, was started in 2010 with the eponymous game. The eponymous first game in the series was released in 2003 on the PlayStation 2, and has since been followed by a sequel, a prequel and several spin-offs. Just exploring the dark fantasy universe that Yoko Taro made and experiencing the character stories within would be enjoyable, and fans couldn’t ask for much more than that.PlayStation 2, Mobile, PlayStation 3, Xbox 360, PlayStation 4, Microsoft Windows, Xbox One, Nintendo Switchĭrakengard, known in Japan as Drag-On Dragoon, is a series of action role-playing video games created by Yoko Taro. Different characters or parts of the medieval Europe-inspired world could receive focus chapters, and with modern gameplay sensibilities they would play quite differently. Elements from Drakengard 2 could be present earlier on, with dragons planning to overthrow the gods earlier in the timeline. The Watchers, serving as the series’ overarching villains, could return, manipulating their cults from the shadows so that they may enter the world and destroy the imperfect humanity. The Drakengard universe has a tendency to suffer from world-ending events often. An entirely new Drakengard game could finally continue the story of the world, regardless of whether it takes the form of a prequel, sequel, interquel, or alternate history version of the original. However, now that more people are “in” to the NieR/ Drakengard multiverse, it is prime time for Yoko Taro to revisit Drakengard. Remakes of the older Drakengard’s would be excellent, and older fans would be very pleased with them finally losing much of what made them difficult to play. The dragon gameplay would once again need to be remade, and, of course, Drakengard 3’s infamously poor framerate would finally be improved. A lot of this would be kept in a remake, but it would need another revision to truly push it to the greatness it was aspiring towards. The protagonist Zero being able to switch weapons on the fly and occasionally access a hyper mode that lets her move extremely fast certainly helped. An effort was made to make Drakengard 3 play like a faster version of the first NieR. However, the gameplay could use some extra work. The third Drakengard was released after the first NieR, so the voicework and translation aren’t as much of an issue. The first two games would also benefit from tightened scripts and revised voice acting. Having what is supposed to be like an aerial combat simulator routinely compared to a rhythm game probably means something is going wrong. A remake could make large-scale battles feel suitably epic, and could give the dragon gameplay a much-needed overhaul to remove its many frustrating elements.
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