![]() When more accurate information or covers are obtained, the entry will be updated adding the missing information. We couldn't find some of the information and covers for this game. To turn off the view, continuously press R1, L1, R1, L1, R1, L1, etc. Keep doing this until you appear to be driving through town in a helicopter. ![]() While in the 3D mode, continuously press R2, L2, R2, L2, R2 L2, etc. Maximum dispatch (Police, Fire Station, and Millitary) -ĭuring the game press Down, Up, Down, Up, Down, L2, R2Īt the budget screen hold R1 and press X, Circle, Triangle, Square, then hold L1 and press X, Circle, Triangle, Square, then hold R2 and press X, Circle, Triangle, Square, then hold L2 and press X, Square, Triangle, Circle Rotate camera counter-clockwise or clockwise: Use to scroll through different tools, tool options and menu items when building a city: Testing other emulators/plugins is up to you. We provide you with one working set-up so that you may get the game up and running, hassle-free. There are others that will work (better or worse) for your particular hardware. NOTE: This is not the only possible combination of plugins. The game doesn't have it (Digital only) (Mouse compatible). ( internal X & Internal Y= Very High, Stretching mode: Stretch to full window size, render Mode: 2 (Use framebuffer object) text filt = 2 FPS limit= 63, Compatibility=2,3,2 Shader effects= 5 (GLSlang Files (gpuPeteOGL2-slv/slf)) * Once you've built a city, you can kick back and take a first-person 3-D cruise through it-a special feature only on the PlayStation game console. * Build your own cities from the ground up, or take a stab at the challenging scenarios - earthquakes, fires, riots, tornadoes, and alien invasions will put your strategic gaming muscle to the test. Rule wisely and fairly or face the consequences. ![]() * The Sims that live in your cities are at your mercy. * Sculpt the terrain to form hills, valleys, mountains, plains, lakes, rivers, and even waterfalls. * Create and rule the city of your dreams-or your nightmares. It's time for lunch-unless, of course, there's a fire, earthquake or alien invasion. Then you raised taxes (and lost 10 points), built a zoo and pushed your education bill through the city council. ![]() This morning, you approved a new solar power plant, designed an underground transportation system, and jumped five points in the polls. SimCity 2000 for the PlayStation is compatible with the PlayStation Mouse, all controls can be customized and saved games use 8 blocks of memory on a Memory Card (the Memory Card is required to save games). The game uses toolbars with icons for all building and management features. Here you can test out gameplay, controls and navigation to prepare yourself for the tasks ahead. The three main options available to you are pre-set scenarios, explore and modify the default cities already provided or build your own cities from the ground up.Īs you begin you can select to play the Mayor's Boot Camp practice session. The game supplies you with the tools to design build and manage your cities (as well as the people in them) - what you choose to do with those tools is up to you. Unlike many games, SimCity 2000 doesn't have one specific goal or 'winning' scenario (unless in the scenario mode). You will have to clear the land, build roads, railroads, power plants and necessary infrastructure, zone the building areas, levy taxes, control crime, juggle budgets, deal with natural disasters and much more. As Mayor, you will build and manage cities of your own creation or use the pre-set scenarios to challenge your planning and management skills. The game was later translated to the Macintosh and then after many changes and improvements to the PlayStation in 1997.Īll of the popular features found on the PC version of SimCity 2000, such as the water pipe grid and improved graphics, are all here, plus extras only found on the PlayStation - including a first-person 3D walk-through of your city once it's complete. SimCity 2000 first appeared for the PC in January 1994 under the Maxis label, shortly before the company was purchased by Electronic Arts. The ground-breaking 'city simulation' game, SimCity, has long been the standing claim to fame of game developer and publisher Maxis, Inc. ![]()
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